All three of a team's characters must be defeated for a match to end. Players can also call one of their other characters to perform an 'Assist' move, allowing simultaneous attacks and combos with the entire team. One character is controlled, and can be switched with one of the other characters at any time. Players each select three characters to form a team. The unique action button by itself, or with a direction or special move motion allows for a ki blast or ki-based special moves to be performed. The three primary attack buttons unlike in other fighting games come with a twist light attacks are the same as in other games, while medium attacks are a mix of both traditional medium and heavy attacks, while a heavy attack is a move that knocks the opponent away with a heavy blow. Unlike the Arc System Works-developed Extreme Butōden, FighterZ plays out in a scheme much closer to many other of the traditional Arc System Works-developed fighting games (via running on the same graphics as Guilty Gear Xrd).
Capcom series' control scheme and team mechanics, with three primary attack buttons and one unique action button plus a few others.
The gameplay borrows concepts from several other fighting games, primarily the Marvel vs.